Want That Font—wanted fonts and typographic niceties (by Mark)

Ilya V. Abulkhanov/Simon Clowes/Prologue for Bungie/Destiny—as posted over on Perfectionalism. I’m in love with this minimal typographic detailing—it’s also hella interesting that somewhat “avant garde” design is snaking its way into the world of AAA gaming. Exciting times!
Ilya V. Abulkhanov/Simon Clowes/Prologue for Bungie/Destiny—as posted over on Perfectionalism. I’m in love with this minimal typographic detailing—it’s also hella interesting that somewhat “avant garde” design is snaking its way into the world of AAA gaming. Exciting times!
Ilya V. Abulkhanov/Simon Clowes/Prologue for Bungie/Destiny—as posted over on Perfectionalism. I’m in love with this minimal typographic detailing—it’s also hella interesting that somewhat “avant garde” design is snaking its way into the world of AAA gaming. Exciting times!

Ilya V. Abulkhanov/Simon Clowes/Prologue for Bungie/Destiny—as posted over on Perfectionalism. I’m in love with this minimal typographic detailing—it’s also hella interesting that somewhat “avant garde” design is snaking its way into the world of AAA gaming. Exciting times!

Via Village

Gandur was inspired by other geometric texturas, specially Max Bittrof’s Element (1933). The design began by adhering to a strict hexagonal grid, but during its development, slowly moved from a purely geometric to a more pen-based design. This is especially true in the heaviest weights

—so handsome (here I’ll link to it a third time)

One more Ten Dollar Fonts post—Hardy (by Wade Jeffree), you are lookin’ good
One more Ten Dollar Fonts post—Hardy (by Wade Jeffree), you are lookin’ good
One more Ten Dollar Fonts post—Hardy (by Wade Jeffree), you are lookin’ good
One more Ten Dollar Fonts post—Hardy (by Wade Jeffree), you are lookin’ good

One more Ten Dollar Fonts post—Hardy (by Wade Jeffree), you are lookin’ good

Running on The Default Network
by Boyce. Curated by Mark Stuckert.